To create a simulation of object in the context of the social-cultural dynamics. This is done by representation (simulacrum) of what people are already familiar with, but meanings attached with those Hyperreal elements from the past or from another geographical reality those keep changing. In this way, my findings are a commentary on the on-going scenario.
To simulates various elements of hyperreal in society while using semiotics as a tool to create form, as each work provides their own presence and value in the society. I took them as reference to my work and simulate them.